![]() However, because the code was edited, the 125K entry is considered invalid. Using this method 125,120 population was achieved on a Rome Supplies Wheat map. This allowed maximizing number of 2x2 small casa houses around a fountain, therefore reducing number of fountains and increasing number of houses you can have before you hit the 1999 buildings limit. In that city the code in the sav file was edited to enable 2x2 tents anywhere you want. One is based on highest population and the other on highest number of luxury palaces. These two are the most famous challenges in Caesar 3. If you enter a contest like the 50,000 club or Century of Palaces Club, your entry won't be valid. Editing the code is considered invalidating the cities built on these files. The consensus is that you can read data using a hex editor or other tools from sav files but you can't edit the data. Brugle prefers 11, I prefer 7 in my cities. ![]() Empire 11 and 7 are considered good options. There is also a PDF file here if you want to know the exact amounts of things you can import/export. I have just added a new page called "Empire States" to my Caesar master file here. I would consider this to be invalidating. I don't know how to manipulate trade route code in sav files.
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